The YouWorkForThem Blog

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You state that you are not concerned about style. You have really developed a styled language that you use for your work in the past two or so years. Do you feel any pressure to do work within that style ever? Style doesn’t come first. When I start working on something, I don’t think ‘oh I should try to use rounded shapes with this color etc.’, I just experiment different things, different tools (photography, vectors, drawing) and I see what happens. That’s why I don’t feel any pressure of any kind. In the future I would like to learn a 3D software, to use more drawing, to mix more and more techniques.

 

 

What has been your favorite project and why? I liked working on “L’Arbre Genialogique,” a comic book I made last year. It wasn’t the first time I created characters, but it was the first time I gave them a personality and feelings. And I must say that was magic, because I had so much fun while I was writing and drawing the story. It’s obviously a very different feeling when I’m doing graphic design. When I started it, I didn’t have a clue about if I was able to find a good story, and after a couple a pages, I got the idea. For each page I tried to come up with something surprising, funny.

 

 

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What keeps you going and motivated from project to project? Trying to get the extra little thing that makes an image a little bit different from what I’ve done before. I want to surprise myself and to have some fun. The best way to get surprised is to mix techniques, for example, illustration and photography. Since any image ends up on a computer, of course, the temptation is strong to mix different tools. The frontier between illustration, typography and photography is melting more and more. Typography can be treated like photo, I can add a drawing on the photo, it’s 100% freedom. It’s getting very interesting now and it’s very easy. But it’s not new. When one sees an issue of the American magazine Fortune from the 1950′s, there were some fantastic spreads with a mix of graphics and photography, it’s very spectacular, especially because at that time they didn’t have any tools to visualize the final result.

 

 

If you could stop doing client work, would you? Or do you find client work is necessary both creatively and finically? I think client work is necessary for me because most of the time I’m obliged to make things that I wouldn’t have made and it’s a good way to learn new skills or new ways of seeing. I guess it’s because I’m also a graphic designer, I’m used to dealing with the client’s wishes. But of course it’s important to work with the right clients, and it’s not so easy to find the right ones.

 

 

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What projects are you currently working on? Some illustrations for commercials. When I’m finished, I want to make an experimental video with Pleix and my second comic book.

 

 

Do you have any hobbies? Paintball, parachute jumping, bunji jumping, sky diving, boxing. No seriously, I spend my free time with friends, traveling and meditating. I also enjoy TV, movies, exhibitions and bookshops.

 

 

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Have you ever shopped for reptiles? Actually yes! It was a long time ago, at a flea market I found a stuffed lizard, 50 cm length, some legs were broken, so I decided to customize it, to replace the missing parts with metallic or plastic elements and to add a kind of engine on his back. I painted the whole thing in grey. The final result is interesting, it’s like a Robocop lizard.

 

 

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About Genevieve Gauckler 

Born in 1967 in Lyon, France. Graduated the ENSAD (Ecole Nationale Supérieure des Arts Décoratifs) in 1991 in Paris.

 

Geneviève Gauckler is a Paris based artist who creates numerous lovable characters, blends them into everyday life scenes and turns the fantastical world into reality with her magical power. She has an evident taste for simple, colorful shapes. She’s into everything and constantly amazed, handling and creating images and shapes with dexterity and innocence. Geneviève Gauckler can look back on broad experience in the field of graphic design, illustration and art direction.

 

Starting with french record label F Communications (Laurent Garnier, St Germain) she later worked with directors Kuntzel & Deygas on promos for Dimitri from Paris, Pierre Henry and Sparks, as well as commercials (e.g. Yves Saint Laurent’s Live Jazz), tittles for French/German cultural TV-channel Arte and some short movies. She has also art-directed the franco-nippon fanzine « Minimix ». In 1999, she was hired by the Internet company boo.com to create their online fashion magazine. While in London, she worked for the design agency Me Company, developing a number of projects for the web.

 

Since 2001, Geneviève has been focusing on videos (Brigitte Fontaine, some experimental videos with the collective Pleix), art (Mandala Project), illustrations for various magazines (Flaunt, Beaux-Arts Magazine, Le Figaro Japan, IDN, Form) and books (the lattest one is the book « Head, Heart and Hips » about the artists from Big Active in UK), corporate identity (Hip), character design (Pictoplasma), exhibitions (Colette stores in Paris and Tokyo), comic book (L’Arbre Génialogique), animated tittle sequences (German-French Arte Channel). Two books have been published about her work, in Japan by Gas Book and in France by Pyramyd.

What are you working on? I was away for three months in New Zealand on an extended surfing – drawing trip and filled a couple of sketchbooks. I have been back for a couple of weeks so far and am just sifting through all of the new material and making stuff out of it.

 

I am trying to approach my process differently. My usual approach is to think of a project that will take months or years to complete and then wade through a never-ending marshland of monotony and boredom. You know the saying 1% inspiration, 99% perspiration? The outcome is usually exciting and positive for me, but the process drives me mad, and bored.

 

Instead of doing what I’ve always done, I have been trying a lot of mini-projects that can each be completed in about a day. I wake up in the morning and spend about an hour thinking about the mission of the day. Then I just get down to making it happen and try as hard as I can to finish it in one go. If I don’t finish it then I just store it away as a ‘nearly complete’ work and move on to another one the next day.

 

A lot of these ‘day projects’ have been animation, and some have been technology sketches. I really like what has been coming out so far.

 

 

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Do you have any set goals for this work or are you just interested in the creative process? What has been the result? My goal is to not allow myself to get into routine based work. I have a habit of creating formulas in my process and getting locked into them for long periods. The work reflects this and has a stiffness and stagnancy that I am getting picky about. Instead, I am trying to just let my drawings lead me wherever they want to go, whether or not that direction fits into some comfort zone in my process. It is a bit scary because every morning when I sit down to a project I am not sure whether I am going to be able to pull it off because it may be all new to me. I have yet to have one flop though! It just takes more active focus and less monotonous grind.

 

I also have a bit of an umbrella goal to use this new work as material for some sort of song based animation(s). Not sure what or how yet, but it will probably end up going there. The stuff that has been coming out of it so far has been really light, positive, and quirky. A lot of it has been inspired by the incredible environments of New Zealand and the experiences I had while I was there.

 

 

Are you taking a break from client driven work then? How do you think your experimentation crosses over into client generated work? Yes, I am taking a break from client-driven work for now. I had more than I was comfortable with last year and am trying to give myself a chance to make stuff that I really care about now. I make projects for myself and release them on Presstube, and then that personal work acts like a net to snare the interest of potential clients; then I get job offers. That seems to be the cycle. The best thing to do if I have no money is to make as much stuff for myself as I can and just forget about trying to directly get clients. It works much better to set bait with personal work and just let them come to me. That way the client projects I end up doing are based on personal work that I am really excited about instead of some diluted commercial Frankenstein that I made for someone else. That is why I post no commercial work on PT. Generally the only place to see a Presstube made TV spot is on TV and I kind of like it that way.

 

 

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Your work has been showing up often in the art world this past year. What do you think or hope this next year (2007) will bring you? I would like to say goodbye once and for all to commercial work and just focus on self-initiated projects from now on. I hope this is the year I will be able do it, but who knows.

 

 

What is your greatest dream? That is a difficult question to answer; I adore my job and lifestyle and could hardly ask for more. Having a mini-ramp in my studio would be pretty good. Being as good a parent as my parents would also be high on the list.

 

 

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Have you ever shopped for reptiles? Do you think that if you listen to heavy metal that your chance would be higher to own a reptile? I have never shopped for reptiles, but I used to frequent a reptile shop in an old neighborhood I lived in. They had a really good selection of strange creatures. It smelled really bad and I would try not to breath through my nose. One day it burnt down with all the animals in it though, which I thought was sad. Crispy! I do listen to heavy metal and I still haven’t bought a reptile, so my answer to that second question is no.

 

 

About James Paterson

James Paterson is a visual artist who also works as an illustrator, broadcast & web designer. Paterson’s unique synthesis of drawing, animation and programming have attracted the attention of a variety of galleries and clients worldwide. His personal and collaborative works have been shown at the London Design Museum, The London Institute of Contemporary Arts, The Pompidou Center in Paris, The Museum of Contemporary Arts in Taipei, The Seoul Metropolitan Museum of Art, biforms in NYC, The Sundance Film festival, and The Israeli Art Museum. He has also done commercial work for clients such as Nike, Burton, Bjork, VH1, Deisel, HP, Apple, Sony & Target. Paterson’s work exist online at two primary sites: Presstube.com (his personal space), and Insertsilence.com (the space dedicated to his collaborative work with Amit Pitaru of Pitaru.com). James was born in England, but has been in Canada since 1988. He currently lives and works in Montreal.

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What is your favorite project to date and why (2006)?

I think maybe the titles I did for a Chocolate skateboards video years ago (1994-5?). It was one of the first things I ever did for them. I drew silhouettes of characters on the computer, then cut molds from the drawings. I then went to Girl in Torrance and Johannes and I filmed me pouring chocolate into the molds. We imported the video into Media 100 and made it hi-contrast and I put type over top. That was it. It was done. It ended up looking hi-tech though. It was one of the first times that the idea and the process outweighed the sort of manual effort put into something. Also it was great to work for Spike and Andy Jenkins, heroes of mine. So that project comes to mind.

 

Also having just graduated Cal Arts I was pretty determined to apply what I was doing there to my own world, skateboarding world. My entrance essay for the MFA program was about design living outside of the design world, hi for low sort of stuff. Around this time things were starting to get focused for me.

 

 

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What was the concept and goal behind the Pepsi campaign?

To sell lots of Pepsi One? For me doing the campaign was about going through familiar territory and trying to keep it interesting. The campaign was based on graphic work I had been doing about 4 years ago. I still do very graphic work, and sometimes character-based work, but the specific work they were interested in was sort of in the past for me.

 

So I had a lot of the same concerns I always have when doing very graphic work, but I was also very practiced at it all, so the challenge in the project was to try to make the project challenging.

 

One of the concerns I always have when doing the simple graphic work is to make the images (in this case characters) have some sort of depth, or heart. I don’t want to put work out into the world that is just heartless simplification, I want to create things that are feelings or thoughts or jokes, distilled into their simplest cleanest form.

 

I always imagine some kid in their apartment, and one day someone puts up a billboard across the street, and in that low rent neighborhood (like where my studio is) they never change the billboards. So he/she has to stare at this same image for about 6 months, every day. So I do some simple 2 color graphic, and they have to live with it. So I want it to be the image that is understood by the commuter driving by to work, but that somehow grows on the person who lives across the street from it. I believe good intentions work to achieve both goals.

 

 

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When working with clients, do you find it important your final result still resemble your own ideas and visual aesthetic?

I don’t care at all, but at the same time I like a lot of creative freedom, freedom to makes something the way I want. It has not really ever been a problem, clients generally gravitate to work that looks like I did it. Usually when I do something that I feel looks like I didn’t do it, it still looks like I did it too. If not thats fine too. Sometimes clients get bummed if you did something that looks different from what they know of your work, like as if you are fucking with them. Sometimes what I take seriously, clients do not.

 

 

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If you could stop doing client work, would you? Or do you find client work is necessary both creatively and financially?

I do much more personal work, but I really like doing client work. Thats the whole game really, at least thats the game I have set up for myself. There is a part of the creative process for me that cannot be done independently. When I take on small client projects much more is generated than they consume, those ideas then have a whole life outside of the project.

 

It seems a little bit like a public school or home school dilemma. If your kid is super smart, and you are a super smart dad, like my friends Ian and Zoe, you might as well go ahead and do some home school then go to a big High School to meet boys. But what if you are not so smart, and your dads not so smart? Maybe you are better off getting ignored and bullied in public school, with a bunch of other kids learning to survive. Then take that anger and smarts and apply it to the chances you get, if you’re lucky to get a chance.

 

 

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What keeps you going and motivated from project to project?

Everything. I have to motivate myself not to work so much.

 

 

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What projects are you currently working on?

The Complete To Do List: I am working with Patagonia (the mountain gear co) on an extended contract branding and creating graphics for their Surf line. A record cover for Erlend Oye (from the Kings of Convenience) for The Whitest Boy Alive. We are also working together on a music/book collaboration right now. A solo show in LA at New Image Art. Work for a group show curated by Aaron Rose that will be in Mexico City in June. I have a skateboard Company called the Solitary Arts. We are prototyping a new board and wheel design right now. Just delivered a Title Sequence for a film called The TV Set. T-shirt designs for myself (running late on these). I did a line of Sunglasses that will come out next year, for a company called COLAB in Australia. I have to work on the packaging now. That is very strange, but I actually really like glasses. I have to get my car registered and smogged. I am late on this too. My daughter wants me to build a foot stool with her. I have the wood, but must perfect the design. Washboard abs by summer.

 

 

What hobbies do you have?

I have a lot of hobbies. I do things like surf and skateboard and have a healthy obsession with bicycles and bicycle riding. I like Hi Fi and children’s books, and children.

 

 

You ever shop for reptiles?

I live in Los Angeles, and you wouldn’t believe it but there are lizards all over the place. If I could sell a lizard for say $7.00 then I could be rich. My yard is crawling in slow moving lizards. My wife can catch them but they give me the creeps. So no WAY am I shopping for them, sell them, maybe. Also we had a rattlesnake in our backyard that was as thick as your arm. I swear, my friend who grew up in Topanga (lots of rattlesnakes there) said she had never seen one that big.

 

 

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About Geoff McFetridge

Geoff McFetridge is a graphic artist and director in Los Angeles, California. Originally from Canada, Geoff moved to California to earn his MFA for Graphic Design at the California Institute of the Arts. His thesis project “Chinatown” won a distinctive merit award from ID magazine. In 1996, Geoff founded his own design studio, Champion Graphics. He also worked as the art director for Grand Royal Magazine from 1995 – 1997.

 

As a designer, Geoff’s artwork has graced magazine covers, clothing, posters, and furniture. He designed a series of t-shirts and home furnishings for Mini, a division of Xlarge Clothing. His “mini-poster packs” won a Design Distinction Award from International Design Magazine in 2000 and are part of the San Francisco Museum of Modern Arts Permanent Collection. Also, he created artwork for Dazed & Confused Magazine’s “Boycott Esso” campaign, which included stickers and animated video. Geoff has had solo shows at galleries around the world, including solo shows at Parco Gallery in Tokyo and Colette in Paris.

 

The success of Geoff’s graphics career naturally segued into titles and motion graphics for television and movies. The title-design for the skateboard company, Chocolate, was featured in the ACD 100 show, and earned Geoff an Art Directors Club Award. Geoff also completed the main title designs for the Dreamworks television show, “Freaks and Geeks.” His doodle-ridden titles for The Virgin Suicides, a feature film by Sofia Coppola, drew attention to Geoff’s work and led to prints and designs for clothing designer Marc Jacobs.

 

Geoff McFetridge’s commercials and music videos make use of live action, graphics, and animation. His animated spots for the ESPN Winter X-Games campaign were included in the Saatchi Cannes New Directors Showcase and also won a 2001 D&AD Award. His recent commercial efforts include the Napster Relaunch campaign, HP’s “N is for Nanotechnology” and an animation campaign for Orbitz.com.

Buamai

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